Edition and Rendering

This is the final part of Module2, and it covers knowledge related with edition tricks and rendering formats.

Let’s make memory about it….

We’ve talking about transitions and cuts for the final edit. Main idea is to know what is the last image of the previous sequence and the first image of the actual sequence and find cool ways to mix them. In some cases new concepts are appearing (dragon inside the water) and we should do new compositions, rather than just doing a fade or a cut.

We’ve also been talking about rendering formats and codecs. For intermediate renders of scenes, we should use this kind of format and codecs:

  • 1920*1080
  • 30 fps
  • Square pixels
  • Progressive (No fields)
  • RGB(A)
  • 16 bit rendering
  • PNG, TIFF, TGA sequence rendering | or | Quicktime Animation codec

For final render of the whole movie we should use:

  • 1920*1080
  • 30 fps
  • Square pixel
  • Progressive (No fields)
  • RGB
  • 16 bit rendering
  • at least 44.1khz stereo audio, no compression
  • DXV codec 90-100% quality | or | Quicktime photoJPG 90-100% quality | or | Quicktime Apple ProRes 422 90-100% quality
This entry was posted in Uncategorized. Bookmark the permalink.

Leave a Reply