| Defining Modes: 1. Core |
|
|
|
| Written by S. |
| Thursday, 18 September 2008 00:00 |
|
In order to make things easier when implementing the final project in C++, we are giving detailed specifications and behaviors of each mode. We'll start with the AudioCore.
![]()
-7200ms/180frames Buffer -Number of Playheads (the core allows multiple Playheads) -PlayHead(n) and RecHead (both positionable via Rec Pos and Play(n) Pos) -Freeze action, with 3 working modes:
-The output volume of the buffer can be adjusted via Vol -The Core makes an analysis of the audio content being played, and extracts a Smoothed Audio Envelope, in case that some other mode needs it to perform operations (e: trigger actions when a threshold is surpassed) -The Gate parameter switches on/off the Audio and Video Out -A Save command to store the actual buffer in disk
The idea is that all of these parameters are accessible by the different modes (Delay, Repeat, Rec-loop...), and also directly via OSC. We would like to keep this core's properties open enough to easily implement new extensions and modes |
| Last Updated ( Friday, 26 September 2008 09:43 ) |



